|
Post by San Francisco 49ers on Sept 1, 2010 22:17:34 GMT -5
I went through Rosters and here is what I found, a lot of teams have players to drop before 6:30 ET pm tom 9/2 otherwise fines will occur, which is 1 million in cap for every active player over limit. As well as a few teams in bold need to make sure they are above the cap in a week otherwise games will be forfeited.
There were a few teams that players were not being accounted for towards your cap, so if you see a major difference PM me and I can explain further. Namely Car, Bal, SD.
I will be pretty busy tom. so I may not respond to anything till later at night.
NFC ARI – 25 active +12.6 mil in cap need to adjust IR to advoid penalty ATL – 24 active -8.5 mil in cap 1 Million cap hit applied Car – 24 active 2 inactive +2.2 mil in cap (Including Pending Trade) (Dizon isn't on I.R) Chi – 24 active 1 inactive +1.6 mil in cap Dal – 24 active +7.2 mil in cap Det – 24 active +1.2 mil in cap GB – 24 active 2 inactive +3.9 mil in cap Min – 24 active 1 inactive +4.5 mil in cap NO – 24 active +.4 mil in cap NYG – 22 active +28.3 mil in cap Phi – 30 active -4.1 mil in cap 6 Million cap hit applied SF – 24 active 2 inactive +1.1 mil in cap Sea – 24 active 1 inactive +15.6 mil in cap STL – 22 active 1 inactive +10 mil in cap TB – 25 active +2.5 mil in cap 1 Million cap hit applied Was – 23 active 5.2 mil in cap
AFC Bal – 24 active +2.7 mil in cap Buf – 24 active +2.2 mil in cap (Before Suggs if you sign him) Cin – 28 active -9.4 mil in cap 4 Million cap hit applied Cle – 24 active +1.9 mil in cap Den – 23 active +4.1 mil in cap Hou – 24 active +.5 mil in cap[/b] Ind – 24 active +.1 mil in cap Jac – 23 active 2 inactive +6.2 mil in cap KC – 24 active 1 inactive -3.1 mil in cap Mia – 24 active +1.3 mil in cap NE – 23 active 2 inactive +2.7 mil in cap NYJ – 24 active -2 mil in cap Oak – 24 active +4.5 mil in cap Pit – 24 active +11.7 mil in cap SD – 23 active +1.7 mil in cap Ten – 23 active -11 mil in cap
Roster numbers updated as of 6:23 PM 9/6. Cap Updated as of 7:14 PM 9/6 if you have made a cut/trade after this time, it will not show up here until we update it again.
|
|
|
Post by Commish on Sept 2, 2010 6:35:20 GMT -5
+1.2 means you have 1.2 mil in cap to spare (so under)
|
|
|
Post by brs10777 on Sept 2, 2010 10:09:25 GMT -5
2 questions:
1. I see players on this list that have 24 active and 1 inactive. Even if a player is inactive they still count as a roster spot right? so they still need to drop a player?
2. When we put a player on IR or PUP do we have the option of 6 games or the whole season like they do in the real nfl? or is it just automatically the whole season no matter what?
|
|
|
Post by mrarmageddon on Sept 2, 2010 10:39:27 GMT -5
Found an error in my roster. Harrison's cap hit was not included. After final cuts, and including that, Browns have -1,199,170 in cap space.
|
|
|
Post by patsfan on Sept 2, 2010 11:25:05 GMT -5
just realized this n not sure if im a fan, but ya inactive means they are on ir, and dont count towards the 24 (not sure if its a rule yet, but u should only be able to put someone on ir if they are on ir in the nfl).
2. at the moment, its the whole season
|
|
|
Post by kiko13 on Sept 2, 2010 12:17:40 GMT -5
just realized this n not sure if im a fan, but ya inactive means they are on ir, and dont count towards the 24 (not sure if its a rule yet, but u should only be able to put someone on ir if they are on ir in the nfl). 2. at the moment, its the whole season Not a fan? What would be the point of having an IR if they counted towards the roster limit?
|
|
|
Post by murphderrty on Sept 2, 2010 12:18:24 GMT -5
I put Barden on IR because I read that he is going to miss significant time because of his back injury and likely to not get any snaps other than special teams.
Do I need to undo that?
|
|
|
Post by brs10777 on Sept 2, 2010 13:53:54 GMT -5
I agree with houston on this otherwise we might as well have a limit on how many people go on IR for a single team. People are just gonna put their reserves on it if there is no rule or limit. I'm sitting here legitimately trying to reduce my roster to 24 and then I see people that are not even injured going on IR from other teams just to clear some space and hold on to them. So we either need to create a limit on how many people on IR per team or make a rule saying that they actually have to be injured.
|
|
|
Post by brs10777 on Sept 2, 2010 14:07:15 GMT -5
Please let me know before 5pm today cause if this is the case I will absolutely step in line and take advantage of it, i just wanna make sure it's legit and i'm not gonna get dinged, plus then I don't have to drop one of my rookies. Thanks
|
|
|
Post by New Orleans Saints on Sept 2, 2010 14:30:39 GMT -5
I agree to there should be a limit and be on IR in the NFL to count but thats not how it was originally setup so for today to meet roster limit you can put injured players on IR, up to 3 and if we decide something else later we will notify teams and allow them to adjust there roster with no penalty.
|
|
|
Post by patsfan on Sept 2, 2010 14:47:21 GMT -5
yeah haha relax panthers i wasnt even 100% sure of what i wrote there, but what i do know is that it should be a no brainer that if u put someone on IR they have to be on IR in the nfl, otherwise it will be impossible to decide when its valid and when its not. i like the saints limit of 3 as well. i have always assumed that it was this way. i mean its called injured reserve for a reason, i always thought it was for guys who were on the IR in the nfl, not day to day. i think we should straighten this out right now, cause if we wait it could be a pretty big controversy. we should just give everyone who put someone on IR whos not on IR, to decide what to do with that player and if it affected one of their recent (last 24 hour) moves than they can redo it? ? but definetly from now on, no one off nfl ir should be posted.
|
|
|
Post by murphderrty on Sept 2, 2010 15:41:16 GMT -5
I think the part about they have to be on IR in the NFL is kind of bad because of teams like the Patriots who keep everything a secret.
At the same time, I don't think people should just be able to put reserves and prospects on IR.
Barden is not on IR right now, but the guy has a stress fracture in his spine. I had a friend who tried to wrestle with that and they wouldn't let him because he could have ended up paralyzed. I don't really think Barden will play at all, but that's up to the Giants. If I was the GM I would put him at least on the PUP list until week 6.
|
|
|
Post by mrarmageddon on Sept 2, 2010 15:45:11 GMT -5
Lot of gray areas here. Should have set this up before today but oh well. I am with New Orleans on this one. If the guy isn't even hurt it shouldn't count, but some guys, like Ed Reed, are on the PUP list and his future is unclear at this point so that's a big question mark.
|
|
|
Post by brs10777 on Sept 2, 2010 16:03:25 GMT -5
well if we could figure this out soon that would be great cause we only have an hour or 2 before we all need to be down to 24.
|
|
|
Post by kiko13 on Sept 2, 2010 16:06:00 GMT -5
yeah haha relax panthers i wasnt even 100% sure of what i wrote there I'm relaxed, LOL. Just didn't make sense to me if you thought they should count towards your roster limit. If you didn't like IR at all that's different. , but what i do know is that it should be a no brainer that if u put someone on IR they have to be on IR in the nfl, otherwise it will be impossible to decide when its valid and when its not. i like the saints limit of 3 as well. i have always assumed that it was this way. i mean its called injured reserve for a reason, i always thought it was for guys who were on the IR in the nfl, not day to day. i think we should straighten this out right now, cause if we wait it could be a pretty big controversy. we should just give everyone who put someone on IR whos not on IR, to decide what to do with that player and if it affected one of their recent (last 24 hour) moves than they can redo it? ? but definetly from now on, no one off nfl ir should be posted. I agree a player should have to be on IR in real life. Otherwise it almost acts as a minor league or farm system. For example, you have a backup QB and know the only way they'll play is if the guy ahead of them gets hurt. But there is a good chance he'll play a year or 2 down the road. You might as well throw him on IR if you know he's not going to play this year anyways. You can fill the spot with some guy is going to play this year. So ya, like you said, it should be a no brainer that they need to be on IR in real life. I'm not sure where the limit of 3 is coming from though. Seems like it got pulled out of thin air. It doesn't give a limit in the rules and the Fantrax rules page specifically says: "Maximum Injury Reserve Players: Unlimited." If you ask me, it should be unlimited until something is decided later, not 3 until something is decided later. And I don't know that there should be a limit. Christ, I already have 3 on IR and the season hasn't even started. Didn't plan it that way, just bad luck. I'm still having to use their salaries towards my cap, it's not like I free up a roster spot and free up cap space. Ultimately I'd be limited by the cap anyways.
|
|
|
Post by kiko13 on Sept 2, 2010 16:09:39 GMT -5
I think the part about they have to be on IR in the NFL is kind of bad because of teams like the Patriots who keep everything a secret. If a player is put on IR in real life, the world knows about it. The Patriots can't keep putting a player on IR a secret. Other injuries, yes, I agree they do keep that stuff secret sometimes. A player on IR is automatically done for the year in the NFL. Same goes for our league.
|
|
|
Post by mrarmageddon on Sept 2, 2010 16:20:32 GMT -5
I think the part about they have to be on IR in the NFL is kind of bad because of teams like the Patriots who keep everything a secret. If a player is put on IR in real life, the world knows about it. The Patriots can't keep putting a player on IR a secret. Other injuries, yes, I agree they do keep that stuff secret sometimes. A player on IR is automatically done for the year in the NFL. Same goes for our league. I think he was talking about how the Patriots keep injuries a secret and then put him on IR at the last minute. It doesn't matter in the NFL, but we have a strict roster limit, that kind of stuff maters.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 2, 2010 18:11:52 GMT -5
IMHO...an owner should be able to put any player they want on IR, who cares what the NFL team does with him however : ~that IR player's salary still counts toward overall cap limit, ~the player may not be activated the entire season once on the IR list in our league ~and finally there is an agreed upon limited number of IR slots available to each owner (2), once filled up tough luck if you have another player that needs to be put on IR.
|
|
|
Post by bigmannk on Sept 2, 2010 18:41:52 GMT -5
I agree with your points jets - but i also see where people are coming from with the person being injured - but i guess it doesnt really matter to me if theyre injured or not - because yea you might be stockpiling rookies there but if they start producing, you effed yourself so why not.... but if they arent required to be actually injured players then there should definitely be a limit (i liked the jets idea of 2) and If it is two it should be one offensive IR and one defensive IR....
|
|
|
Post by kiko13 on Sept 2, 2010 20:05:48 GMT -5
If we did what Jets and Packers are in favor of, we might as well not even call it an IR then. It would be similar (not exactly, but similar) to the proposal for having a practice squad. www.dynasty32.proboards.com/index.cgi?board=suggestions&action=display&thread=2081That thread was from May and apparently nothing came of it. Not sure what happened since I wasn't even in the league then, but it must have gotten shot down. We need to think about what the purpose of having an IR is. It's not to open up psuedo roster spots, it's not for saving guys that are far down on real life depth charts and aren't likely to play, it's to help out for an unlucky break. And assuming the rule is that they have to be on IR in real life, then it's impossible for someone to abuse it in improper ways because it completely depends on the real life team putting them on IR first. I honestly don't see any reason to put a cap on the number of players on IR (unless we did end up deciding they don't have to be on real life IR - then absolutely you need a cap). Does it actually give someone an advantage to have a lot of players on IR? I can't imagine looking at a team, seeing 10 guys on IR and think, man I wish I was as lucky as him to have 10 guys on IR. If you had to deal with that many guys on IR you're constantly having to scrounge for scrub free agents, deal with staying under the cap which basically would be shrinking (ie if you have $10 mil in salaries for the IR guys, your cap is essentially $62 mil instead of $72) so you're still trying to keep an active roster of 24 with that lower cap which is not easy. I have 3 guys on IR already. RB Ben Tate was the first, caused me to have to make a trade and pick up a FA at RB so I could have more than 1 RB on my team. Next was DB Bodden. I had just traded a 3rd round pick for him. Wish I had that pick back. The 3rd was LB Dizon. He's not great, but I'm not that strong at LB to begin with and I'm still having to pay his salary as long as I hold onto him. Do you think I like taking up cap space for a guy I know I won't even use the whole year? None of these guys being on IR is giving me any advantage and if I ended up having more put on IR it would just cause more problems for me, not give me advantages. So again, I see no reason for a cap.
|
|
|
Post by patsfan on Sept 3, 2010 0:09:18 GMT -5
yeah haha relax panthers i wasnt even 100% sure of what i wrote there I'm relaxed, LOL. Just didn't make sense to me if you thought they should count towards your roster limit. If you didn't like IR at all that's different. , but what i do know is that it should be a no brainer that if u put someone on IR they have to be on IR in the nfl, otherwise it will be impossible to decide when its valid and when its not. i like the saints limit of 3 as well. i have always assumed that it was this way. i mean its called injured reserve for a reason, i always thought it was for guys who were on the IR in the nfl, not day to day. i think we should straighten this out right now, cause if we wait it could be a pretty big controversy. we should just give everyone who put someone on IR whos not on IR, to decide what to do with that player and if it affected one of their recent (last 24 hour) moves than they can redo it? ? but definetly from now on, no one off nfl ir should be posted. I agree a player should have to be on IR in real life. Otherwise it almost acts as a minor league or farm system. For example, you have a backup QB and know the only way they'll play is if the guy ahead of them gets hurt. But there is a good chance he'll play a year or 2 down the road. You might as well throw him on IR if you know he's not going to play this year anyways. You can fill the spot with some guy is going to play this year. So ya, like you said, it should be a no brainer that they need to be on IR in real life. I'm not sure where the limit of 3 is coming from though. Seems like it got pulled out of thin air. It doesn't give a limit in the rules and the Fantrax rules page specifically says: "Maximum Injury Reserve Players: Unlimited." If you ask me, it should be unlimited until something is decided later, not 3 until something is decided later. And I don't know that there should be a limit. Christ, I already have 3 on IR and the season hasn't even started. Didn't plan it that way, just bad luck. I'm still having to use their salaries towards my cap, it's not like I free up a roster spot and free up cap space. Ultimately I'd be limited by the cap anyways. agree 100%
|
|
|
Post by patsfan on Sept 3, 2010 0:16:20 GMT -5
If we did what Jets and Packers are in favor of, we might as well not even call it an IR then. It would be similar (not exactly, but similar) to the proposal for having a practice squad. www.dynasty32.proboards.com/index.cgi?board=suggestions&action=display&thread=2081That thread was from May and apparently nothing came of it. Not sure what happened since I wasn't even in the league then, but it must have gotten shot down. We need to think about what the purpose of having an IR is. It's not to open up psuedo roster spots, it's not for saving guys that are far down on real life depth charts and aren't likely to play, it's to help out for an unlucky break. And assuming the rule is that they have to be on IR in real life, then it's impossible for someone to abuse it in improper ways because it completely depends on the real life team putting them on IR first. I honestly don't see any reason to put a cap on the number of players on IR (unless we did end up deciding they don't have to be on real life IR - then absolutely you need a cap). Does it actually give someone an advantage to have a lot of players on IR? I can't imagine looking at a team, seeing 10 guys on IR and think, man I wish I was as lucky as him to have 10 guys on IR. If you had to deal with that many guys on IR you're constantly having to scrounge for scrub free agents, deal with staying under the cap which basically would be shrinking (ie if you have $10 mil in salaries for the IR guys, your cap is essentially $62 mil instead of $72) so you're still trying to keep an active roster of 24 with that lower cap which is not easy. I have 3 guys on IR already. RB Ben Tate was the first, caused me to have to make a trade and pick up a FA at RB so I could have more than 1 RB on my team. Next was DB Bodden. I had just traded a 3rd round pick for him. Wish I had that pick back. The 3rd was LB Dizon. He's not great, but I'm not that strong at LB to begin with and I'm still having to pay his salary as long as I hold onto him. Do you think I like taking up cap space for a guy I know I won't even use the whole year? None of these guys being on IR is giving me any advantage and if I ended up having more put on IR it would just cause more problems for me, not give me advantages. So again, I see no reason for a cap. ditto, read my mind. better put than i ever could have. if i was the commish, ud be on staff. u seem to have a great grasp of the league. anyway yeah if we they dont have to be on IR in the nfl than it basically becomes exactly like a practice squad, which i fought for, and got 100% shot down. so maybe i should be in support of this cause its basically resurrecting the p squad , but for the sake of this being called an IR, lets be real, they should actually be seriously injured and on IR, and like carolina said, sometimes teams get bitten by the injury bug, lets not make them suffer any more by imposing a limit on IR, i mean they are paying them salary still. so basically call this a practice squad, or make the players have to be on IR in the nfl
|
|
|
Post by kiko13 on Sept 3, 2010 0:33:33 GMT -5
Thanks for the support Houston. ;D
|
|
|
Post by Commish on Sept 3, 2010 6:57:42 GMT -5
Here's what I have as of now, on fantrax if a player is just on the injury report he is elgible to be put on ir and the max players on ir is 2
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 3, 2010 7:17:17 GMT -5
Carolina and Houston is Elvis Dumerville on IR?,,,do either of you think he is going to play this season? Actual NFL teams have all kinds of reasons to either put a player on IR or to not put the player on IR most due to salary/contract obligations or maybe to just keep division a rival wondering about the upcomming week match-up.... Example: Late in the season approaching play offs Carolina Panthers still in the hunt for playoffs,,Jonathan Stewart has been hurt the previous week....now they play division rival and in 'real life' Johnny boy is not going to play the rest of the season, However Carolina decides to pull a NEPATS move and not make an announcement and just keep him on a DAY TO DAY list. Building a game plan versus a DWilliams & JStewart Panthers is much different than facing the lone backfield. Ultimately whatever you guys decide,,,i do see the point that teams that wanted a practice squad could manipulate the rule to get an extra position or two of roster space (but as pointed out it would still be restricted by salary cap) but to that same point if there are only 2 IR spots available those teams better hope they dont have an actual injury occur and need those spots. The key is limit the number, apply salary cap, and make the IR move final for the remainder of the current season. Jonathan Stewarts D32 owner should have the right to make a fantasy decision about his/her team and place the player on 'season ending IR'. Sure that owner could be making a huge mistake, or could be making room on roster to trade for a replacement player. Wasting an IR position on a rookie, or flyer, and then losing a starter stud that should be on IR would sting a bit.
|
|
|
Post by bigmannk on Sept 3, 2010 9:11:50 GMT -5
come on carolina - youre better than that - i want the players to be injured - i said i dont care either way BUT if they are allowing non-injured then there needs to be a limit - both of my players are on the injury report currently
i dont think you should be able to put non-injured players on - its a dynasty league thats the whole point of drafting players - theyre taking a spot up - BUT if things are not going to change then there at least needs to be a limit so people like houston (dont take offense - youre just the best example) who stock pile draft picks to be forced to utilize them intelligently - because they wont have even close to enough roster spots to keep those people
I'd prefer them to be injured and i'm surprised fantrax would let you put people on IR without them being on the injury report
|
|
|
Post by patsfan on Sept 3, 2010 9:19:00 GMT -5
ya they definetely should be injured and ya there should be a limit, but if the guys have to be injured then there shouldnt be too low of a limit since the intentions will be sincere. lets think about the teams that get hit hard by the injury bug. 2 is way too low
|
|
|
Post by bigmannk on Sept 3, 2010 9:31:34 GMT -5
Yea if they are on the injury report then no limit is fine with me - id be pissed if i lost 6 players to FA because I needed to pick up someone to play over the course of the season - I'm just saying if it stays the way it is - there needs to be a limit - if we change it to/decide on injured only then sure go for no limit
|
|
|
Post by San Francisco 49ers on Sept 3, 2010 9:33:52 GMT -5
I agree letting day to day type players is wrong but currently I have two players, James Starks who is on PUP to just delay keeping him out the whole year, and O'Brian Schofield who was put on NFI (similar to PUP) neither has played at all since being drafted and they are doing it just to re-evaluate them halfway through the season. It is very very possible they may not play all season, if they do play some late in the season, well it's to bad for me because I won't be able to play them anyways. And they still count against my cap.
When it comes to a limit, I think things like this should be limited, so if the player isn't officially on IR there should be a limit, but if the player is officially on IR. there shouldn't be a limit. So you can only have more than two, if the player is officially on I.R. in the NFL otherwise limit it to two.
There are lots of players that should be able to put on I.R. even if they have a chance to play late in the season. Al Harris, he's only on PUP. there is a chance he could play this season, yet there is a great chance he may not. Again PUP should be the only exception to I.R. in my opinion and that should be limited, vs. actual I.R. should be unlimited. Not to mention if my two players to make a stellar comeback late in the season they should have to come off I.R. meaning they will take up 1 or 2 of 24 roster spots and they won't be playable.
|
|
|
Post by kiko13 on Sept 3, 2010 10:30:23 GMT -5
come on carolina - youre better than that - i want the players to be injured - i said i dont care either way BUT if they are allowing non-injured then there needs to be a limit - both of my players are on the injury report currently No, I'm not better than that. LOL. And I completely agree that IF we allow non-injured players there has to be a limit. And IF we allow injured non-IR players there should be a limit. But my argument is you shouldn't be allowed to anyways. And if we go this way, we're completely screwing people that have guys go on IR which is the whole purpose of having an IR in this league. I do like SF's suggestion of having a limit of 2 to use in any way you want (but at least have to be injured, not necessarily IR), but have no limit on real life IR players. That way, like Jet's example with Jonathan Stewart, you can make a judgement yourself about whether he'll play the rest of the season even if he's not on IR, but if you're team is riddled by IR injuries where there is no judgement on your part, you know for a fact they're done for the season, you should be able to put these players on IR with no limit. You want teams to be able to put a competitive team on the field each week. You don't want teams walking into the playoffs because they got to play against a team who had a lot of injuries and didn't have roster space to start players that were actually going to play. It's tough enough as it is to have all of your starting spots filled with guys that are actually going to play especially when bye weeks start. Commish - so you changed the number of IR spots from unlimited to 2 on Fantrax. Is that temporary until we figure out what we're going to do or is that what it's going to be? If that's what it's going to be I need to figure out what to do then cause I have an illegal roster due to the change since I have 3 on IR (and ALL 3 are on real life IR).
|
|